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Footy-501

How to Play

Footy-501 is 501 darts — except instead of throwing darts, you name AFL players. Their real stat is your score.

Play live against a friend, or solo against today’s category. The rules below cover both — solo just skips anything that needs an opponent.

The idea

  • Everyone starts on 501, for one shared category — say, “Richmond — Games.”
  • Naming an eligible player is your dart. Their real stat in that category comes straight off your score.
  • Search only shows names and clubs — the stat stays hidden until you lock your pick in, so nobody can shop around.
  • Once you’ve used a player, they’re done for the leg — no repeats, not even in a Bullseye Round.
  • The same number of darts each, alternating turns.

Busting

Just like real darts, some finishes are illegal. You bust if the stat:

  • is over 180 (the real-darts max),
  • is one of a handful of totals that are literally impossible to hit with three darts, or
  • would take you below -10.

A bust doesn’t cost you the leg — just the dart. Your score stays put and play moves on.

Which totals are impossible?

159, 162, 163, 165, 166, 168, 169, 171, 172, 173, 174, 175, 176, 177, 178, 179 — none of these can be built from three darts, so they bust the same as anything over 180.

Checking out

Land your score anywhere from 0 to -10 and you’re checked out — leg won. Hit 0 exactly and it’s a Bullseye finish, the flashiest way to win (still just one leg, though).

If your opponent checks out first, it’s not over — you get exactly one last dart to catch or beat them.

Still tied? Bullseye Round

Run out of darts, or check out on the very same score as your opponent, and it comes down to one sealed round: you both privately pick a player, at the same time, with no rules about what stat is allowed.

Whoever’s stat lands closest to 50 wins the leg. 50 on the nose is unbeatable. Tied again? Go again with two fresh players — however many times it takes.

Playing solo — the Daily

Same game, minus the opponent. With nobody to tie or race, there’s no final dart and no Bullseye Round — you either check out, or you run out of darts trying.

Everyone plays the same category, which resets at midnight (Melbourne time). One attempt per device per day — but you can close the tab and pick up where you left off before you finish. Once you’re done, you’ll see roughly how many other players checked out today too.

The stats

Categories pull senior AFL stats from 1990 onward — home-and-away and finals only, no reserves, preseason, state leagues, or AFLW. Each category shows its own exact period, because a couple of them start later.

94 categories, and the Daily rotates through them:

  • Every club’s games and goals
  • AFL career games, goals and Brownlow votes
  • Games and goals in a decade — the 1990s through the 2020s
  • Games and goals at a ground, from the MCG to the Gabba
  • Career goal assists (2003 onward — it wasn’t recorded before)
  • Games played as a named player’s teammate

Why a number might not match

  • A “career” total here starts at 1990. Players who debuted in the 1980s carry only the part of their career from 1990 on, so their number will be lower than the one on their Wikipedia page. That’s deliberate, not a gap.
  • Clubs that changed their name count as one club. Footscray games are Western Bulldogs games. Brisbane Bears games are Brisbane Lions games. The identity carries through the rename.
  • Fitzroy is a special case. Fitzroy games and goals from 1990–1996 don’t feed into current-club, career games/goals, or decade games/goals totals — a player whose post-1990 career was entirely at Fitzroy can have zero for a career games or goals category. Brownlow votes polled at Fitzroy still count in Brownlow categories, and Fitzroy appearances still count in venue categories, because those aren’t asking which current club the player represented.
  • Goal assists start in 2003. The statistic wasn’t recorded before then, so that category carries its own period rather than claiming 1990.
  • “Teammate” means the same match, not the same season. Both players had to be at the same club and on the park together.